Outside the building, open the hood of the yellow car and fix it. OBJECTIVE // Pop the hood and fix the car. Take the assault rifle and the flamethrower on the table, and use the first-aid kit on the wall. Follow more tutorial prompts for performing first-aid treatment and for saving. The guy who saves Far Cry Dude's butt now gets to boss him around. OBJECTIVE // Pick up guns and take syrettes from the kit on the wall. Getting wasted at this point is okay, because this is a part of the story. If Far Cry Dude doesn't get mowed down in a hail of gunfire, he will keel over due to his illness. Fight through the streets as much as possible. Follow the tutorial prompts and exit the building. Before he can get out of bed, he meets the Jackal, who shows up to mumble off a bit and then vanishes just as fighting erupts in the streets outside. The hero, Far Cry Dude, arrives at the town only to succumb to a bout of malaria. Is just like him and willing to do the same.OBJECTIVE // Get out of the town. Own mind an act of atonement, and to reinforce his beliefs a 'partner' who he declares What he believes is a fitting end for himself. The last act of this 'selfish power monger' is to save a bunch of innocents and choose Shouldn't look like that." - Not exactly 'Jackal' behavior. He talks of a kid taking boots off a dead man who looked tired, beaten, old, "a kid Mad - eating a rat and realizing the horror of "what he had become". Gradually, the tapes reveal a coming awakening, He laments about a cell mate going One who is all for himself, all about power and control. The early tapes show a Jackal that doesn't care. There are countless arms dealers and mercs that would immediately replace them. One of the main points of the story is that their deaths wouldn't make any difference. Though I think the Jackal may have faked his death since his body wasn't found, he could have sent someone else to do the remaining task. I agree, the dynamite explosion could have been delayed so the player could have time to survive.īut I guess both the player and The Jackal had to die because if they continued existing then the cycle of war in Africa will never end. At least they waited until the end of the Pretty novel idea to kill off the player. 'final battle' or story resolution they kept it 'noire' and went with the *surprise*. The whole ending premise is a bit weak, but I believe that lacking any climactic To delay the dynamite going off all he needed was a lit cigarette on the battery If you save at the prison gate you can returnĪnd have an unlimited supply of pills -> and they work just fine. In countless playthroughs attacks tapered off in severity and frequency,Īnd by the end of the game it was 40 minutes and more between attacks - down It even says in the journal that the player "feels like" he could die. Nevertheless if the player didnt commit suicide, he would die from malaria anyway which was getting worse at the end of act 2 to all of act 3 to the point where the anti malaria pills weren't effective anymore. When the camera shows the reporter taking photos and the guy checking the diamonds in the briefcase you can hear the guncock sound and then a gunfire sound when the black and white picture is shown which represents the suicide of the player. This is obvious.īriefcase - it looks like the player survives but he doesn't. Originally posted by jagree03:I think the player dies in both endings (Battery and Briefcase endings)īattery - player dies from igniting the dynamite and doesn't have time to run away.
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